Wednesday, February 27, 2013

Chapter 7: Problem Solving and Inquiry Learning with Software and Web Tools


Chapter 7: Problem Solving and Inquiry Learning with Software and Web Tools

Focus Question: How can teachers use computer games and simulations as learning resources?

Today kids and students use technology in everything.  There are so many apps for phones and tablets that are games, some even educational.  Kids also play web-based games.  There are all types of video games, which both boys and girls play.  Often the boys play video games more than girls do, but never the less; students are spending lots of time playing video games.  There are so many apps available with education games.  Digital games for learning represent a new and exciting classification of education.  The digital games are bringing a new meaning and form of teaching.  Teachers can use games to emphasize what the students had already learned as well as teaching new lessons with games.  The games should include skills that will help improve learning in more than one area.  Games should also be focused on learning more than winning or losing. 

Tech Tool: Scratch

Scratch is a tech tool or software that creates video games.  Kids can use Scratch to make there own games using interactive art and animated stories.  Teachers can assign students to make their own games, such as math games.  The student’s can gave and manipulate the way the game looks and plays. 

Summary:

I think that using games in the classroom is a very helpful tool, if used properly.  I think a good way to use games or online games is to use them after the lesson. Almost as it is reinforcing what the students had already learned.  I also think using online games will keep the students interested in learning.  As teachers we should not be shutting out the technology that students use and love, we should be embracing it. 

1 comment:

  1. There you go again...wanting to use technology in school! ;) Absolutely, gaming is popular and familiar with students - it can be a great form or reinforcement and/or review of content. There are some excellent problem-solving games that mimic real-world problems that are quite effective, as well.

    P.S. I'm taking a class myself on Learning Creative Learning and one of our project has us using Scratch!

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